Beacon

Clippity-Clop And The Sticky Silver

The party had temporarily escaped Zark’s clutches, and were trying to find their way back to Dicewind Ale when they heard noises that indicated someone had picked up their trail again. They ran across a camouflaged cave in a valley. Some of the party hid in the cave, while Boss and Kai hid up top behind some rocks. Willie noticed a tripwire, and everyone noticed the place smelled of mold and vaguely of death. Kai febrezed it with the smell of roses.

The party was, in fact, being followed by Zark and a smaller contingent of his men, who had tracked them to this cave. The party was concealed well enough (and Zark’s men incompetent enough) that they avoided detection. One of Zark’s men went into the cave, setting off a deadly spike trap that killed him instantly. Zark left two men to search and patrol the area while he foraged ahead, and the party ambushed and killed them.

The party went back to Dicewind Ale to the Horny Bulette. At the entrance, they were met by a squad from the Silverguard led by Dornan, clad in gleaming silver armor and brandishing silver weapons. He is very interested to hear they are from the Temple of the Radiant Beacon, and says the Silverguard has come because of reports the Beacon has fallen. He offers food, supplies, and silver weapons to the party (who each takes one, except Soverick, who takes a silver holy symbol of Pelor).

Dornu and the party meet briefly with the Dicewind Ale City Guard, who agree the Beacon being down is a threat to the area, and the City Guard offers to send troops to the temple to help defend the area. The party initially decides to accompany the Silverguard back to the Temple, but later decide they need to continue their mission to go to Norbin Lightkeeper’s secret hut to find more information on the Beacon.

The party locates Frederic in the middle of a dice game at the Horny Bulette and proceeds to hold him at crossbow-point. Frederic claims he was not behind the Drow attack in the woods and is reluctant to accompany the party back out there again. He eventually gives them crude directions and landmarks to follow to get to the hut themselves. He offers to sell them “poof pellets” to let them get away like he did the last time (at a premium), but the party refuses.

Frederic also notices Cole’s crossbow is enchanted, and Cole realizes there’s a strange enchantment on all the silvered items they received from the Silverguard related to construction or tar. The party grows suspicious of the Silverguard at this point, and sends Rahu to warn the temple monks just in case.

The party decides to rest at an inn for the night, and to head out looking for Norbin’s hut in the morning. As Soverick is using his new holy symbol to channel Pelor’s divinity, it grows hot and begins to pour out hot, foaming tar. It grows to the size of a beachball and sticks to his hands and chest and grows very heavy. He freezes it and shatters it. The party comes to investigate, and try several means of reproducing the effect with their own weapons. Cole believes exposure to magic triggers the spell that produces the tar. They take one of Kai’s silver arrows outside, and Cole shoots magical fire at it, causing it to produce burn very hot and bright for a few seconds before burning away.

At first light the party sets out for the hut….

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After What Seemed Like Five Months

The party arrives in Dicewind Ale to seek out Strom Lightkeeper.

Strom lives in a run-down, filthy house full of empty bottles and drug paraphernalia. The party knocks on the door, and Strom eventually answers. They question Strom about Norbin, and he mentions he’ll be gambling with some of Norbin’s old mentors and friends that evening. Strom gives Willie a “stick”, a small magical device that acts as a powerful stimulant. Cole puts him to sleep, disgusted with his drug use and general odoriferous emanations.

The party meets Strom at the Horny Bulette, a tavern worthy of Strom’s reputation. There, they meet Frederic Zelman and Tomas. Frederic tries to lead the party into gambling to get him to reveal what he knows, but they threaten to be violent enough that he decides the stakes aren’t worth it so he tells them what he knows.

What he knows isn’t worth much. He and Norbin Lightkeeper used to get high at a small cabin in the woods not far from Dicewind Ale. He remembers Norbin keeping some notes about the Beacon, and offers to take the party there.

As no definite help with the Beacon has been offered, the Boss and Cole go to notify the Dicewind Ale city watch about the incoming threat from the dark creatures now that the Beacon is down. They are annoyed by an incompetent guardsman who ultimately sends an equally incompetent colleague to notify his superiors. Rahu winds up staying behind to see the information is passed to the correct people.

The party rejoins at the Horny Bulette, just in time for Kai to steal the entire gambling pot from the table. Frederic notices and politely asks her not to cheat, lest he not give her coin purse back. She complies. There is almost a barfight, but the party leaves for less disgusting lodgings.

The next morning, they meet Frederic at the city gates, ready to find the cabin in the woods. En route, they sense movement in the trees. The party assumes a defensive formation, and a dark elf by the name of Zark approaches and asks them to accompany him to meet his leader, The General, who would very much like to speak with them regarding Soverick’s candle.

The party refuses, and more drow appear from the surrounding woods armed with clubs, nets, and crossbows, trying and nearly succeeding in capturing the party. The Boss is knocked unconscious, as is Soverick during an attempt to save him. However, Soverick’s horse continues on its way (with him still riding) and his hand is caught in the Boss’s net, so they are dragged to safety until Willie untangles them and flees as well. Kai and Cole are wounded in a hail of crossbow bolts, but manage to drop from the trees onto their horses and escape as well.

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Through The Portal

Taj steals the Candelabra and runs away with the evil Genie to conquer the world/look for exotic snacks. The party regains possession of Soverick’s candle (the only thing known that can stop the Genie),and goes looking for Taj.

They ask Elmwood if he has any ideas, and he directs them to Taj’s father, Tajalo Martlett, at the Temple of the Radiant Beacon near far-away Dicewind Ale.

The party goes through a portal and winds up near the Temple. They fight some inky, gooey monsters covered in black stuff and then go to the Temple.

Soverick’s candle glows brightly and becomes superhot and bolts of energy shoot between it and the Beacon. The Beacon cracks in half, causing great loss of life and property — including the only man who knows how to operate and/or repair the Beacon, Norbin Lightbringer.

In a panic, the monks appoint a crew to seek out Strom Lightbringer, Norbin’s only known relative, in Dicewind Ale. The party sets out on this quest, as well as Cole Baltic, a patron of the Temple, Kai, a bowyer living at the temple selling her wares, and Rahu, a temple monk.

More dark monsters attack on their journey to Dicewind Ale, and a particularly large one gravely wounds Soverick before the party defeats the creatures.

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